The Physics engine

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CoSpaces Edu Pro has a built-in physics engine, letting you use real world physics in your CoSpaces.

To use the physics feature, right click on an object and then click Physics.

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Enable real world physics for your objects by turning on the Physics switch.

You can define the physics properties of any 3D object in your scene.

These include object MassFriction and

Bounciness.

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You can also play with more advanced physics properties like objects’ Collision precision and define whether an object should be Set static.

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To go further with Physics, use the CoBlocks from the Physics category.

Updated on February 24, 2021

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